Java Code Generated From Legacy State Machine Template [Enterprise Architect User Guide] |
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private enum StateType : int { ProcessOrder_Delivered, ProcessOrder_Packed, ProcessOrder_Closed, ProcessOrder_Dispatched, ProcessOrder_New, ST_NOSTATE } private enum TransitionType : int { ProcessOrder_Delivered_to_ProcessOrder_Closed, TT_NOTRANSITION } private enum CommandType { Do, Entry, Exit } private StateType currState; private StateType nextState; private TransitionType currTransition; private boolean transcend; private StateType ProcessOrder_history; private void processOrder_Delivered(CommandType command) { switch(command) { case Do: { // Do Behaviors.. setStatus(Delivered); // State's Transitions if((status==Delivered)) { nextState = StateType.ProcessOrder_Closed; currTransition = TransitionType.ProcessOrder_Delivered_to_ProcessOrder_Closed; } break; } default: { break; } } }
private void processOrder_Packed(CommandType command) { switch(command) { case Do: { // Do Behaviors.. setStatus(Packed); // State's Transitions nextState = StateType.ProcessOrder_Dispatched; break; } default: { break; } } }
private void processOrder_Closed(CommandType command) { switch(command) { case Do: { // Do Behaviors.. // State's Transitions break; } default: { break; } } }
private void processOrder_Dispatched(CommandType command) { switch(command) { case Do: { // Do Behaviors.. setStatus(Dispatched); // State's Transitions nextState = StateType.ProcessOrder_Delivered; break; } default: { break; } } }
private void processOrder_New(CommandType command) { switch(command) { case Do: { // Do Behaviors.. setStatus(new); // State's Transitions nextState = StateType.ProcessOrder_Packed; break; } default: { break; } } } private void StatesProc(StateType currState, CommandType command) { switch(currState) { case ProcessOrder_Delivered: { processOrder_Delivered(command); break; }
case ProcessOrder_Packed: { processOrder_Packed(command); break; }
case ProcessOrder_Closed: { processOrder_Closed(command); break; }
case ProcessOrder_Dispatched: { processOrder_Dispatched(command); break; }
case ProcessOrder_New: { processOrder_New(command); break; } default: break; } } private void TransitionsProc(TransitionType transition) { switch(transition) { case ProcessOrder_Delivered_to_ProcessOrder_Closed: { setStatus(closed); break; } default: break; } } private void initalizeStateMachine() { currState = StateType.ProcessOrder_New; nextState = StateType.ST_NOSTATE; currTransition = TransitionType.TT_NOTRANSITION; }
private void runStateMachine() { while(true) { if ( currState == StateType.ST_NOSTATE ) { break ; }
currTransition = TransitionType.TT_NOTRANSITION; StatesProc(currState, CommandType.Do); // then check if there is any valid transition assigned after the do behavior if ( nextState == StateType.ST_NOSTATE) { break; }
if ( currTransition != TransitionType.TT_NOTRANSITION ) { TransitionsProc( currTransition ); } if ( currState != nextState) { StatesProc(currState, CommandType.Exit); StatesProc(nextState, CommandType.Entry); currState = nextState ; } } } |